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  2. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  3. ADDIE Model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    ADDIE Model. ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses. [ 1] The name is an acronym for the five phases it defines for building training and performance support tools: Most current ISD models are variations of the ADDIE process. [ 2]

  4. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do.

  5. Information system - Wikipedia

    en.wikipedia.org/wiki/Information_system

    An information system ( IS) is a formal, sociotechnical, organizational system designed to collect, process, store, and distribute information. [ 1] From a sociotechnical perspective, information systems comprise four components: task, people, structure (or roles), and technology. [ 2] Information systems can be defined as an integration of ...

  6. Instructional theory - Wikipedia

    en.wikipedia.org/wiki/Instructional_theory

    Instructional theory. An instructional theory is "a theory that offers explicit guidance on how to better help people learn and develop." [ 1] It provides insights about what is likely to happen and why with respect to different kinds of teaching and learning activities while helping indicate approaches for their evaluation. [ 2]

  7. Bottom–up and top–down design - Wikipedia

    en.wikipedia.org/wiki/Bottom–up_and_top–down...

    Bottom–up and top–down design. Bottom–up and top–down are both strategies of information processing and ordering knowledge, used in a variety of fields including software, humanistic and scientific theories (see systemics ), and management and organization. In practice they can be seen as a style of thinking, teaching, or leadership.

  8. Design of experiments - Wikipedia

    en.wikipedia.org/wiki/Design_of_experiments

    The design of experiments ( DOE or DOX ), also known as experiment design or experimental design, is the design of any task that aims to describe and explain the variation of information under conditions that are hypothesized to reflect the variation. The term is generally associated with experiments in which the design introduces conditions ...

  9. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems. [1] [2] [3] Design thinking is also associated with prescriptions for the innovation of products and ...