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  2. C++Builder - Wikipedia

    en.wikipedia.org/wiki/C++Builder

    C++Builder is the sibling product of Delphi, an IDE that uses the Object Pascal programming language. C++Builder combines the Visual Component Library (VCL) and IDE written in Object Pascal with multiple C++ compilers. C++Builder and Delphi can generate mutually compatible binaries. C++ methods can call Object Pascal methods and vice versa.

  3. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ Programming at Wikibooks. C++ ( / ˈsiː plʌs plʌs /, pronounced " C plus plus " and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup.

  4. C preprocessor - Wikipedia

    en.wikipedia.org/wiki/C_preprocessor

    The C preprocessor is the macro preprocessor for several computer programming languages, such as C, Objective-C, C++, and a variety of Fortran languages. The preprocessor provides inclusion of header files, macro expansions, conditional compilation, and line control. The language of preprocessor directives is only weakly related to the grammar ...

  5. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    C++ Standard Library. The Standard Template Library ( STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators. [1]

  6. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [70] and metaobjects). [71]

  7. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory ). Sometimes a potentially infinite set of possible states is introduced, and such a set can have a complicated structure ...

  8. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Self-modifying code. In computer science, self-modifying code ( SMC or SMoC) is code that alters its own instructions while it is executing – usually to reduce the instruction path length and improve performance or simply to reduce otherwise repetitively similar code, thus simplifying maintenance. The term is usually only applied to code ...

  9. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables . A constructor resembles an instance method, but it differs from a method in that it ...