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  2. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Turn-by-turn systems typically use an electronic voice to inform the user whether to turn left or right, the street name, and the distance to the next turn. [ 3 ] Mathematically, turn by turn navigation is based on the shortest path problem within graph theory , which examines how to identify the path that best meets some criteria (shortest ...

  3. Ramsey's theorem - Wikipedia

    en.wikipedia.org/wiki/Ramsey's_theorem

    There are only two (4, 4, 16) graphs (that is, 2-colourings of a complete graph on 16 nodes without 4-node red or blue complete subgraphs) among 6.4 × 10 22 different 2-colourings of 16-node graphs, and only one (4, 4, 17) graph (the Paley graph of order 17) among 2.46 × 10 26 colourings. [4]

  4. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    A typical, basic example is as follows (cops and robber games): Pursuers and evaders occupy nodes of a graph. The two sides take alternate turns, which consist of each member either staying put or moving along an edge to an adjacent node. If a pursuer occupies the same node as an evader the evader is captured and removed from the graph.

  5. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    A year later, he came across another problem from hardware engineers working on the institute's next computer: minimize the amount of wire needed to connect the pins on the back panel of the machine. As a solution, he re-discovered the algorithm known as Prim's minimal spanning tree algorithm (known earlier to Jarník, and also rediscovered by ...

  6. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points ) which are connected by edges (also called arcs , links or lines ).

  7. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  8. Greedy coloring - Wikipedia

    en.wikipedia.org/wiki/Greedy_coloring

    In combinatorial game theory, for an impartial game given in explicit form as a directed acyclic graph whose vertices represent game positions and whose edges represent valid moves from one position to another, the greedy coloring algorithm (using the reverse of a topological ordering of the graph) calculates the nim-value of each position.

  9. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesperson problem: the black line shows the shortest possible loop that connects every red dot. The travelling salesman problem, also known as the travelling salesperson problem (TSP), asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns ...