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  2. PlayStation Analog Joystick - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Analog_Joystick

    The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller.It is often incorrectly [1] referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori).

  3. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    The Freestyle Pro, released in 1998, was a unique gamepad, as the up-down-left-right directions in analogue mode were controlled by the physical movement of the controller, more precisely by the absolute pitch and roll position of the pad. (Similar behavior would later be found in the Sony PlayStation 3 SIXAXIS line

  4. MIPS architecture processors - Wikipedia

    en.wikipedia.org/wiki/MIPS_architecture_processors

    The RM9xx0 were a family of SOC devices which included northbridge peripherals such as memory controller, PCI controller, Gigabit Ethernet controller and fast I/O such as a HyperTransport port. The R8000 (1994) was the first superscalar MIPS design, able to execute two integer or floating point and two memory instructions per cycle. The design ...

  5. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    2 proprietary PlayStation controller ports (250 kHz clock for PS1 and 500 kHz for PS2 controllers) 2 proprietary Memory Card slots using MagicGate encryption (250 kHz for PS1 cards. Up to 2 MHz for PS2 cards with an average sequential read speed of 130 KB/s) 2 USB 1.1 ports with an OHCI-compatible controller

  6. Cell (processor) - Wikipedia

    en.wikipedia.org/wiki/Cell_(processor)

    Sony's PlayStation 3 video game console was the first production application of the Cell processor, clocked at 3.2 GHz and containing seven out of eight operational SPEs, to allow Sony to increase the yield on the processor manufacture. Only six of the seven SPEs are accessible to developers as one is reserved by the OS.

  7. NeGcon - Wikipedia

    en.wikipedia.org/wiki/NeGcon

    The neGcon's design was prompted by Namco's desire to accurately replicate the dual-lever controls of their arcade game Cyber Sled on the PlayStation. [1]Examples of racing games that took advantage of the neGcon are the original PlayStation iterations of the Ridge Racer series (Ridge Racer Type 4 also supported the Namco Jogcon), Gran Turismo, Motor Toon Grand Prix, Motor Toon Grand Prix 2 ...

  8. RSX Reality Synthesizer - Wikipedia

    en.wikipedia.org/wiki/RSX_Reality_Synthesizer

    Sony staff were quoted in PlayStation Magazine saying that the "RSX shares a lot of inner workings with NVIDIA 7800 which is based on G70 architecture." [ citation needed ] Since the G70 is capable of carrying out 136 shader operations per clock cycle, the RSX was expected to feature the same number of parallel pixel and vertex shader pipelines ...

  9. PlayStation models - Wikipedia

    en.wikipedia.org/wiki/PlayStation_models

    The very first PlayStation model, the Japanese SCPH-1000, shown with original controller and memory card. A number of models of Sony's PlayStation (PS) video game console were produced from 1994 to 2006. Most revisions of the PlayStation were made to fix known hardware issues or lower production costs and time, while others featured substantial ...