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Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to changing factors such as traffic ...
This undirected cyclic graph can be described by the three unordered lists {b, c}, {a, c}, {a, b}. In graph theory and computer science, an adjacency list is a collection of unordered lists used to represent a finite graph. Each unordered list within an adjacency list describes the set of neighbors of a particular vertex in the graph.
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs ...
Total graph. Tree (graph theory). Trellis (graph) Turán graph. Ultrahomogeneous graph. Vertex-transitive graph. Visibility graph. Museum guard problem. Wheel graph.
In graph theory, a tournament is a directed graph with exactly one edge between each two vertices, in one of the two possible directions. Equivalently, a tournament is an orientation of an undirected complete graph. (However, as directed graphs, tournaments are not complete: complete directed graphs have two edges, in both directions, between ...
Almgren–Pitts min-max theory; Approximation theory; Arakelov theory; Artin–Schreier theory; Asymptotic theory; Automata theory; Bass–Serre theory; Bifurcation theory; Braid theory; Brill–Noether theory; Catastrophe theory; Category theory; Chaos theory; Character theory; Choquet theory; Class field theory; Cobordism theory; Coding ...
A drawing of a graph. In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines ).
Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]
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