Housing Watch Web Search

  1. Ads

    related to: what are digital games in the classroom made of paper easy
  2. education.com has been visited by 100K+ users in the past month

    This site is a teacher's paradise! - The Bender Bunch

    • Lesson Plans

      Engage your students with our

      detailed lesson plans for K-8.

    • Worksheet Generator

      Use our worksheet generator to make

      your own personalized puzzles.

    • Digital Games

      Turn study time into an adventure

      with fun challenges & characters.

    • Education.com Blog

      See what's new on Education.com,

      explore classroom ideas, & more.

Search results

  1. Results From The WOW.Com Content Network
  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share information.

  6. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game [a], also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The titles in the series are researched by educators, parents, children and reading specialists to ensure the software is educational, engaging and easy-to-use. [43] The software aimed to promote the use of computers as teaching tools in the classroom. [44] The games covered a range of subjects such as reading, phonics, math, and memory. [45]

  8. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

  9. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  1. Ads

    related to: what are digital games in the classroom made of paper easy