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  2. Starting a family business: Business ideas and tips - AOL

    www.aol.com/finance/starting-family-business...

    11 family business ideas. While you can start nearly any small business with family, these ideas allow you to get started with minimal startup costs and work well for families. 1. Pet sitting or ...

  3. Kraft Heinz - Wikipedia

    en.wikipedia.org/wiki/Kraft_Heinz

    The Kraft Heinz Company ( KHC ), commonly known as Kraft Heinz ( / ˈkræft ˈhaɪnz / ), is an American multinational food company formed by the merger of Kraft Foods and H.J. Heinz Company co-headquartered in Chicago and Pittsburgh. [4] [5] Kraft Heinz is the third-largest food and beverage company in North America and the fifth-largest in ...

  4. Michaels - Wikipedia

    en.wikipedia.org/wiki/Michaels

    Michaels Stores, Inc., more commonly known as Michaels, is a privately held chain of American and Canadian arts and crafts stores. It is North America's largest provider of arts, crafts, framing, floral and wall décor, and merchandise for makers and do-it-yourself home decorators. [2] The company is part of The Michaels Companies, founded in ...

  5. Hobby Lobby - Wikipedia

    en.wikipedia.org/wiki/Hobby_Lobby

    43,000+ (2020) [2] Website. www .hobbylobby .com. Hobby Lobby Stores, Inc., formerly Hobby Lobby Creative Centers, is an American retail company. It owns a chain of arts and crafts stores with a volume of over $5 billion in 2018. [1] The chain has 1,001 stores in 48 U.S. states.

  6. Chris-Craft Corporation - Wikipedia

    en.wikipedia.org/wiki/Chris-Craft_Corporation

    Chris-Craft Corporation is at least the fourth iteration of the boat building company. The original company, Chris-Craft Boats, was founded in the late 19th century by Christopher Columbus Smith (1861–1939) in Michigan. It became famous for its mahogany -hulled powerboats from the 1920s through the 1950s.

  7. Creative industries - Wikipedia

    en.wikipedia.org/wiki/Creative_industries

    Howkins' creative economy comprises advertising, architecture, art, crafts, design, fashion, film, music, performing arts, publishing, R&D, software, toys and games, TV and radio, and video games. [4] Some scholars consider that the education industry, including public and private services, are forming a part of the creative industries. [5]

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