Search results
Results From The WOW.Com Content Network
Equirectangular projection. Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale. Because of its easy conversion between x, y pixel information and lat-lon, maps like these are ...
Geodesy. The Earth-centered, Earth-fixed coordinate system (acronym ECEF ), also known as the geocentric coordinate system, is a cartesian spatial reference system that represents locations in the vicinity of the Earth (including its surface, interior, atmosphere, and surrounding outer space) as X, Y, and Z measurements from its center of mass.
Address geocoding, or simply geocoding, is the process of taking a text-based description of a location, such as an address or the name of a place, and returning geographic coordinates, frequently latitude/longitude pair, to identify a location on the Earth's surface. [ 1] Reverse geocoding, on the other hand, converts geographic coordinates to ...
Geohash. The 6g cell and its sub-grid. Geohash is a public domain geocode system invented in 2008 by Gustavo Niemeyer [ 1] which encodes a geographic location into a short string of letters and digits. Similar ideas were introduced by G.M. Morton in 1966. [ 2] It is a hierarchical spatial data structure which subdivides space into buckets of ...
In cartography, a map projection is any of a broad set of transformations employed to represent the curved two-dimensional surface of a globe on a plane. [ 1][ 2][ 3] In a map projection, coordinates, often expressed as latitude and longitude, of locations from the surface of the globe are transformed to coordinates on a plane. [ 4][ 5 ...
Δ λ = λ 2 − λ 1 {\displaystyle \Delta \lambda =\lambda _ {2}-\lambda _ {1}} . Finally, the haversine function hav (θ), applied above to both the central angle θ and the differences in latitude and longitude, is. The haversine function computes half a versine of the angle θ, or the squares of half chord of the angle on a unit circle ...
The Mollweide is a pseudocylindrical projection in which the equator is represented as a straight horizontal line perpendicular to a central meridian that is one-half the equator's length. The other parallels compress near the poles, while the other meridians are equally spaced at the equator. The meridians at 90 degrees east and west form a ...
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...