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Objects are instances of a class. Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [ 1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ).
Java Platform, Standard Edition (Java SE) is a computing platform for development and deployment of portable code for desktop and server environments. [16] Java SE was formerly known as Java 2 Platform, Standard Edition (J2SE). The platform uses the Java programming language and is part of the Java software-platform family.
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. [1] Paradigms are separated along and described by different dimensions of programming. Some paradigms are about implications of the ...
BlueJ is an integrated development environment (IDE) for the Java programming language, developed mainly for educational purposes, but also suitable for small-scale software development. It runs with the help of Java Development Kit (JDK). BlueJ was developed to support the learning and teaching of object-oriented programming, and its design ...
Archived from the original on 2012-11-19. C gcc was used for C, C++ g++ was used for C++, FORTRAN G95 was used for FORTRAN, Java JDK Server was used for Java, and Smalltalk GST was used for Smalltalk. ^ Felleisen, Matthias. On the Expressive Power of Programming Languages.
The various object-oriented programming languages enforce member accessibility and visibility to various degrees, and depending on the language's type system and compilation policies, enforced at either compile time or runtime. For example, the Java language does not allow client code that accesses the private data of a class to compile. [12]
GRASP (object-oriented design) General Responsibility Assignment Software Patterns (or Principles ), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1] : 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns .
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