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  2. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    The evidence, although of mainly low to moderate quality, shows an correlation between heavy screen time and a variety of health physical and mental health problems. [ 6] However, moderate use of digital media is also correlated with benefits for young people in terms of social integration, mental health, and overall well-being.

  3. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Forms of technology addiction have been considered as diagnoses since the mid 1990s. [3] In current research on the adverse consequences of technology overuse, "mobile phone overuse" has been proposed as a subset of forms of "digital addiction" or "digital dependence", reflecting increasing trends of compulsive behavior among users of technological devices. [4]

  4. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    A phone cage used for keeping students' phones away from them during school hours. The use of mobile phones in schools has become a controversial topic debated by students, parents, teachers and authorities. People who support the use of mobile phones believe that these phones are useful for safety, allowing children to communicate with their ...

  5. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    Affective computing. Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. [ 1]

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech". Educational technology for learning management systems (LMS), such as tools for student and ...

  7. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners. The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [ 2] calls for ...

  8. Transcranial direct-current stimulation - Wikipedia

    en.wikipedia.org/wiki/Transcranial_direct...

    MeSH. D065908. [ edit on Wikidata] Transcranial direct current stimulation ( tDCS) is a form of neuromodulation that uses constant, low direct current delivered via electrodes on the head. It was originally developed to help patients with brain injuries or neuropsychiatric conditions such as major depressive disorder.

  9. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    For example, "Teaching with Technology" is an annual survey that asks teachers about technology in the classroom. Survey findings found it was found that 38.37% of teachers said that technology has had an extremely positive impact on education and 36.63% said that technology has mostly had a positive impact on education. [17]