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The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
On April 21, 2022, Prodigy English was launched for grades 1 to 5. According to Prodigy Education, the new game encouraged players to "build their own online world, collecting supplies and exploring an exciting and interactive environment while learning curriculum-aligned English skills."
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ClassDojo. ClassDojo[ 3] is an educational technology company. [ 4][ 5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [ 6][ 7] and messaging that can be translated into more than 35 languages. [ 8][ 9] It also enables teachers to note feedback ...
An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software). In the narrower sense used ...
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