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The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...
Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [ 1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence." [ 2][ 3] Students must work in groups to ...
Distance education. Distance education, also known as distance learning, is the education of students who may not always be physically present at school, [ 1][ 2] or where the learner and the teacher are separated in both time and distance. [ 3] Traditionally, this usually involved correspondence courses wherein the student corresponded with ...
Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social ...
2. Classroom learning communities that focus on group learning activities in the classroom. 3. Residential learning communities that are formed off-campus that provide out of the classroom learning and discussion opportunities. 4. Student-type learning communities that are created for special groups of students.
Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [ 1][ 2]