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Conway's Game of Life. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...
LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly .
Benchmark (computing) A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it. [1]
3DMark. 3DMark is a computer benchmarking tool created and developed by UL (formerly Futuremark ), to determine the performance of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score, with higher numbers indicating better performance. The 3DMark measurement unit is intended to give ...
Test Drive. Test Drive is a series of racing video games that were originally published by Accolade until they were bought by Infogrames (later Atari ), the first game was released in 1987 and has since been followed by several sequels and spin-offs, the last of which was released in 2012.
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Wikipedia is a free content online encyclopedia written and maintained by a community of volunteers, known as Wikipedians, through open collaboration and the wiki software MediaWiki. Wikipedia is the largest and most-read reference work in history, [3] [4] and is consistently ranked among the ten most visited websites ; as of May 2024 [update ...
n. -back. The n-back task is a continuous performance task that is commonly used as an assessment in psychology and cognitive neuroscience to measure a part of working memory and working memory capacity. [1] The n -back was introduced by Wayne Kirchner in 1958. [2] N-Back games are purported to be a training method to improve working memory and ...