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  2. Choose Your Own Adventure - Wikipedia

    en.wikipedia.org/wiki/Choose_Your_Own_Adventure

    Choose Your Own Adventure. Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome. The series was based upon a concept created by Edward ...

  3. List of text-based computer games - Wikipedia

    en.wikipedia.org/wiki/List_of_text-based...

    The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.

  4. List of alternate reality games - Wikipedia

    en.wikipedia.org/.../List_of_alternate_reality_games

    Rusty Lake Games A man awakes in a mental health facility called the White Door with no memory. The player needs to follow the instructions to find the secret of the main character and help him restore his memory. The ARG involved people finding cubes from around the world. During the gameplay, a phone number appears after completing a puzzle.

  5. Classic Text Adventure Masterpieces of Infocom - Wikipedia

    en.wikipedia.org/wiki/Classic_Text_Adventure...

    Classic Text Adventure Masterpieces of Infocom is a collection of 33 computer games from interactive fiction pioneer Infocom, and the top 6 winners of the 1995 Interactive Fiction Competition, released in 1996. All 39 games are combined on a single cross-platform CD-ROM, which also includes PDFs of all the Infocom games' instructions, maps, and ...

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games .

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