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  2. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual ...

  3. Virtual currency - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency

    Virtual currency, or virtual money, is a digital currency that is largely unregulated, issued and usually controlled by its developers, and used and accepted electronically among the members of a specific virtual community. [ 1] In 2014, the European Banking Authority defined virtual currency as "a digital representation of value that is ...

  4. Virtual goods - Wikipedia

    en.wikipedia.org/wiki/Virtual_goods

    Players would sell virtual goods, such as swords, coins, potions, and avatars, to each other in the informal sector. While this practice is forbidden in most blockbuster online games, such as World of Warcraft, [6] many online games now derive revenue from the sale of virtual goods. [7]

  5. Gold farming - Wikipedia

    en.wikipedia.org/wiki/Gold_farming

    Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money. [1] [2] [3]Gold farming is distinct from other practices in online multiplayer games, such as power leveling, as gold farming refers specifically to harvesting in-game currency, not rank or experience points.

  6. Bitcoin - Wikipedia

    en.wikipedia.org/wiki/Bitcoin

    In March 2013, the US Financial Crimes Enforcement Network (FinCEN) established regulatory guidelines for "decentralized virtual currencies" such as bitcoin, classifying American bitcoin miners who sell their generated bitcoins as money services businesses, subject to registration and other legal obligations. [25]

  7. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    The online video game Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from and sell to one another directly, using the Linden, which is a closed-loop virtual token for use only within the Second Life platform. Linden Dollars have no monetary value and are ...

  8. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Habbo Hotel uses three different kinds of currency: Credits (or coins), Duckets (which are earned through accomplishing specific achievements during gameplay), and Diamonds. Diamonds are only obtained through buying Credits with real-life money. In Second Life, the Linden Dollar (L$) is the virtual currency used to power the game's internal ...

  9. List of cryptocurrencies - Wikipedia

    en.wikipedia.org/wiki/List_of_cryptocurrencies

    Ethash [ 76] KodakCoin is a "photographer-centric" blockchain cryptocurrency used for payments for licensing photographs. Petro. Venezuelan Government. onixCoin [ 77] C++ [ 78] Stated by Nicolás Maduro to be backed by Venezuela 's reserves of oil. As of August 2018.