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The trick-taking genre of card games is one of the most common varieties, found in every part of the world. The following is a list of trick-taking games by type of pack:
Contract bridge, or simply bridge, is a plain trick-taking card game played with a standard 52-card deck. It is played by two pairs competing against each other, with the partners facing each other as in Whist . Millions of people play bridge worldwide in clubs, tournaments, online and socially, making it one of the world's most popular card ...
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. [1] Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference [2] and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played ...
Cards lifted after a riffle shuffle, forming what is called a bridge which puts the cards back into place After a riffle shuffle, the cards cascade. A common shuffling technique is called the riffle, or dovetail shuffle or leafing the cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved.
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Trick-taking game. A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South does not have a spade, so plays the J♦, and West the 7♥. In a notrump game, east wins the trick, having played the highest card of the suit led (unless the game is an ...
A World War II card-based wargame: USAC Auto Racing: 1979 Simulation of the Indianapolis 500. Updated driver cards on even-numbered years through 1986. Venture: 1983 formerly published by 3M Verdict: 1959 [3] Verdict II: 1961 Victory in the Pacific: 1977 Pacific War: War and Peace: 1980 War at Sea: 1976 First published by Jedko Games in 1975 ...