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Map seeds are a type of random seeds . This is the "new game" screen in Factorio. In addition to specifying the map seed itself, Factorio can also encode all the map settings into a single map exchange string. Games which use procedural generation and include support for setting the map seed include Ark: Survival Evolved, Minecraft, Factorio ...
Hypixel, officially the Hypixel Network, is a Minecraft server that hosts minigames. It was released on April 13, 2013 by Simon "Hypixel" Collins-Laflamme and Philippe Touchette, and is managed and run by Hypixel Inc. [4] [better source needed] Hypixel is only available on the Java Edition of Minecraft, [5] but briefly had a Bedrock variant.
In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...
However, generally they are considerably slower (typically by a factor 2–10) than fast, non-cryptographic random number generators. These include: Stream ciphers. Popular choices are Salsa20 or ChaCha (often with the number of rounds reduced to 8 for speed), ISAAC, HC-128 and RC4. Block ciphers in counter mode.
all general documentation; references, manual, organigrams, ... Including the binary codes included in the comments. all coded comments MkDocs: Natural Docs: NDoc: perldoc: Extend the generator classes through Perl programming. Only linking pdoc: overridable Jinja2 templates source code syntax highlighting, automatic cross-linking to symbol ...
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...
A pseudorandom number generator ( PRNG ), also known as a deterministic random bit generator ( DRBG ), [ 1] is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generated sequence is not truly random, because it is completely determined by an initial value ...
The random nature of standard UUIDs of versions 3, 4, and 5, and the ordering of the fields within standard versions 1 and 2 may create problems with database locality or performance when UUIDs are used as primary keys. For example, in 2002 Jimmy Nilsson reported a significant improvement in performance with Microsoft SQL Server when the ...