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  2. Time - Wikipedia

    en.wikipedia.org/wiki/Time

    Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, and into the future. [1] [2] [3] It is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the ...

  3. Chronology - Wikipedia

    en.wikipedia.org/wiki/Chronology

    Chronology. Chronology (from Latin chronologia, from Ancient Greek χρόνος, chrónos, 'time'; and -λογία, -logia) [ 2] is the science of arranging events in their order of occurrence in time. Consider, for example, the use of a timeline or sequence of events. It is also "the determination of the actual temporal sequence of past events".

  4. Randomness - Wikipedia

    en.wikipedia.org/wiki/Randomness

    In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. [1] [2] A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if there is a known probability ...

  5. Firing order - Wikipedia

    en.wikipedia.org/wiki/Firing_order

    For this inline-4 engine, 1-3-4-2 could be a valid firing order.. The firing order of an internal combustion engine is the sequence of ignition for the cylinders.. In a spark ignition (e.g. gasoline/petrol) engine, the firing order corresponds to the order in which the spark plugs are operated.

  6. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    In software engineering, a sequence diagram [1] shows process interactions arranged in time sequence. This diagram depicts the processes and objects involved and the sequence of messages exchanged as needed to carry out the functionality. Sequence diagrams are typically associated with use case realizations in the 4+1 architectural view model ...

  7. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    A discrete-event simulation ( DES) models the operation of a system as a ( discrete) sequence of events in time. Each event occurs at a particular instant in time and marks a change of state in the system. [1] Between consecutive events, no change in the system is assumed to occur; thus the simulation time can directly jump to the occurrence ...

  8. Events of Revelation - Wikipedia

    en.wikipedia.org/wiki/Events_of_Revelation

    The author then sees four creatures which have six wings and are covered in eyes (Revelation 4:6–11). The creatures are giving eternal thanks to God and, whenever one of them bows down to worship God, the twenty four elders around God's throne bow down to worship God. This is a call back to Ezekiel 1:6- 14, in which Ezekiel had a similar vision.

  9. Probability space - Wikipedia

    en.wikipedia.org/wiki/Probability_space

    These two non-atomic examples are closely related: a sequence (x 1, x 2, ...) ∈ {0,1} ∞ leads to the number 21 x 1 + 22 x 2 + ⋯ ∈ [0,1]. This is not a one-to-one correspondence between {0,1} ∞ and [0,1] however: it is an isomorphism modulo zero, which allows for treating the two probability spaces as two forms of the same ...