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  2. Language game (philosophy) - Wikipedia

    en.wikipedia.org/wiki/Language_game_(philosophy)

    Ludwig Wittgenstein. A language-game ( German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.

  3. Phrase structure rules - Wikipedia

    en.wikipedia.org/wiki/Phrase_structure_rules

    Phrase structure rules are a type of rewrite rule used to describe a given language's syntax and are closely associated with the early stages of transformational grammar, proposed by Noam Chomsky in 1957. [1] They are used to break down a natural language sentence into its constituent parts, also known as syntactic categories, including both ...

  4. Sentence clause structure - Wikipedia

    en.wikipedia.org/wiki/Sentence_clause_structure

    A sentence consisting of at least one dependent clause and at least two independent clauses may be called a complex-compound sentence or compound-complex sentence. Sentence 1 is an example of a simple sentence. Sentence 2 is compound because "so" is considered a coordinating conjunction in English, and sentence 3 is complex.

  5. Sentence diagram - Wikipedia

    en.wikipedia.org/wiki/Sentence_diagram

    Sentence diagram. A sentence diagram is a pictorial representation of the grammatical structure of a sentence. The term "sentence diagram" is used more when teaching written language, where sentences are diagrammed. The model shows the relations between words and the nature of sentence structure and can be used as a tool to help recognize which ...

  6. Syntactic hierarchy - Wikipedia

    en.wikipedia.org/wiki/Syntactic_Hierarchy

    Syntactic hierarchy. Syntax is concerned with the way sentences are constructed from smaller parts, such as words and phrases. Two steps can be distinguished in the study of syntax. The first step is to identify different types of units in the stream of speech and writing. In natural languages, such units include sentences, phrases, and words.

  7. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    Prisoner's dilemma. The prisoner's dilemma is a game theory thought experiment that involves two rational agents, each of whom can cooperate for mutual benefit or betray their partner ("defect") for individual reward. This dilemma was originally framed by Merrill Flood and Melvin Dresher in 1950 while they worked at the RAND Corporation. [1]

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