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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Using the code as reference, a reverse engineered build of the final version was created by Alexander Makarov for source ports around 2017. [97] A later alpha draft from July 1996 was leaked in January 2023 by "x0r_jmp". [98] Blood & Magic: 1996 2021 MS-DOS Real-time strategy: Tachyon Studios Source code was uploaded to archive.org in 2021. [99]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A form of artificial intelligence which takes data based on how the player performs and uses it to learn to better counter the player. [citation needed] add-on See downloadable content. adds A term used commonly in role-playing video game s, MMORPGs and beat-'em-ups, referring to the "additional enemies" called in by bosses during encounters.

  5. Apache PDFBox - Wikipedia

    en.wikipedia.org/wiki/Apache_PDFBox

    Apache PDFBox is an open source pure- Java library that can be used to create, render, print, split, merge, alter, verify and extract text and meta-data of PDF files. Open Hub reports over 11,000 commits (since the start as an Apache project) by 18 contributors representing more than 140,000 lines of code. PDFBox has a well established, mature ...

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...

  7. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    developer .apple .com /metal /. Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS ...

  8. Source 2 - Wikipedia

    en.wikipedia.org/wiki/Source_2

    Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games, such as Artifact, Dota Underlords, Half-Life: Alyx, and Counter-Strike 2, have been produced with the engine.

  9. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Mipmap. In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.