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  2. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Turn-by-turn systems typically use an electronic voice to inform the user whether to turn left or right, the street name, and the distance to the next turn. [ 3 ] Mathematically, turn by turn navigation is based on the shortest path problem within graph theory , which examines how to identify the path that best meets some criteria (shortest ...

  3. Ackermann steering geometry - Wikipedia

    en.wikipedia.org/wiki/Ackermann_steering_geometry

    Ackermann geometry. The Ackermann steering geometry is a geometric arrangement of linkages in the steering of a car or other vehicle designed to solve the problem of wheels on the inside and outside of a turn needing to trace out circles of different radii . It was invented by the German carriage builder Georg Lankensperger in Munich in 1816 ...

  4. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs ...

  5. Turán's theorem - Wikipedia

    en.wikipedia.org/wiki/Turán's_theorem

    In graph theory, Turán's theorem bounds the number of edges that can be included in an undirected graph that does not have a complete subgraph of a given size. It is one of the central results of extremal graph theory, an area studying the largest or smallest graphs with given properties, and is a special case of the forbidden subgraph problem on the maximum number of edges in a graph that ...

  6. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]

  7. Seven Bridges of Königsberg - Wikipedia

    en.wikipedia.org/wiki/Seven_Bridges_of_Königsberg

    The difference between the actual layout and the graph schematic is a good example of the idea that topology is not concerned with the rigid shape of objects. Hence, as Euler recognized, the "geometry of position" is not about "measurements and calculations" but about something more general.

  8. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    A drawing of a graph. In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines ).

  9. Discrete mathematics - Wikipedia

    en.wikipedia.org/wiki/Discrete_mathematics

    Graph theory has close links to group theory. This truncated tetrahedron graph is related to the alternating group A 4. Graph theory, the study of graphs and networks, is often considered part of combinatorics, but has grown large enough and distinct enough, with its own kind of problems, to be regarded as a subject in its own right. [14]

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