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The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2] It is called the shoelace formula because of the constant cross-multiplying for the coordinates making up the ...
Vertex (geometry) A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex ( pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra ...
In geometry, Pick's theorem provides a formula for the area of a simple polygon with integer vertex coordinates, in terms of the number of integer points within it and on its boundary. The result was first described by Georg Alexander Pick in 1899. [ 2] It was popularized in English by Hugo Steinhaus in the 1950 edition of his book Mathematical ...
Centroid. In mathematics and physics, the centroid, also known as geometric center or center of figure, of a plane figure or solid figure is the arithmetic mean position of all the points in the surface of the figure. [further explanation needed] The same definition extends to any object in - dimensional Euclidean space.
Incircle and excircles. Incircle and excircles of a triangle. In geometry, the incircle or inscribed circle of a triangle is the largest circle that can be contained in the triangle; it touches (is tangent to) the three sides. The center of the incircle is a triangle center called the triangle's incenter. [1] An excircle or escribed circle [2 ...
A 3-simplex, with barycentric subdivisions of 1-faces (edges) 2-faces (triangles) and 3-faces (body). In geometry, a barycentric coordinate system is a coordinate system in which the location of a point is specified by reference to a simplex (a triangle for points in a plane, a tetrahedron for points in three-dimensional space, etc.).
UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.
Altitude (triangle) The three altitudes of a triangle intersect at the orthocenter, which for an acute triangle is inside the triangle. In geometry, an altitude of a triangle is a line segment through a vertex and perpendicular to a line containing the side opposite the vertex. This line containing the opposite side is called the extended base ...