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  2. freeCodeCamp - Wikipedia

    en.wikipedia.org/wiki/FreeCodeCamp

    freecodecamp .org. freeCodeCamp (also referred to as Free Code Camp) is a non-profit educational organization [4] that consists of an interactive learning web platform, an online community forum, chat rooms, online publications and local organizations that intend to make learning software development accessible to anyone.

  3. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Scratch is a visual language based on and implemented in Squeak. It has the goal of teaching programming concepts to children and letting them create games, videos, and music. In Scratch, all the interactive objects, graphics, and sounds can be easily imported to a new program and combined in new ways.

  4. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ Programming at Wikibooks. C++ ( / ˈsiː plʌs plʌs /, pronounced " C plus plus " and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup.

  5. Outline of C++ - Wikipedia

    en.wikipedia.org/wiki/Outline_of_C++

    The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.

  6. The C++ Programming Language - Wikipedia

    en.wikipedia.org/wiki/The_C++_Programming_Language

    005.13/3 19. LC Class. QA76.73.C153 S77 1986. The C++ Programming Language is a computer programming book first published in October 1985. It was the first book to describe the C++ programming language, written by the language's creator, Bjarne Stroustrup. In the absence of an official standard, the book served for several years as the de facto ...

  7. Read–eval–print loop - Wikipedia

    en.wikipedia.org/wiki/Read–eval–print_loop

    Read–eval–print loop. A read–eval–print loop ( REPL ), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. [ 1]

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