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local noclip = false game:GetService("RunService").RenderStepped:Connect(function() if noclip then game.Players.LocalPlayer.Character.Humanoid:SetState(11) end end And just change the noclip variable. If you want the players to only noclip through doors, you could make a folder inside workspace called “Doors” and do this:
I made a noclip script that works but feels terribly unoptimized here are the main things that annoy me: Things to note: Things to note for the Rbxl File.rbxl (116.9 KB): Hierarchy: local HRP = player.Character.HumanoidRootPart. HRP.Parent.Animate.Enabled = true. if HRP:FindFirstChild("AlignPosition") then.
Here is a quick script that I wrote for you, you can use it if you want to go off of it, I tried to write as many comments as possible so you can understand it. local button = script.Parent --This is the button that you click. local noclip = false. local runservice = game:GetService('RunService')
Use WorldRoot | Documentation - Roblox Creator Hub. HumanoidRootPart.CFrame = CFrame.new(OldRootPosition) or try. Theres a property on FindPartOnRay which ignores water. So I don’t want to have a simple anti noclip script which only checks the humanoid controller status that barely works 90% of the time, and can be easily bypassed by ...
Or via the Physics Service in a script: local PhyicsService = game:GetService("PhysicsService") PhyicsService:CreateCollisionGroup("Admin") Then all you need to set the admin group to not collide with the Default group: Now all you need to do is set the player to the Admin Collision group when you want them to no clip and back to Default when ...
if v:IsA("BasePart") and v.CanCollide == true and v.Anchored == true then. v.CanCollide = false. end. end. --. The first method caused issues because the player wasn’t able to move using BodyPosition. The second method caused issues because the various NPC’s and some objects in the map would just fall through the floor.
scripting. goldenSlendermen1Alt (Void_ExecutiveAlt) February 25, 2024, 9:46pm #1. I made a noclip script that works but feels terribly unoptimized, so I am looking for any way to improve it. Note that I am new to interacting with CFrame on this kind of level. Things to note: I have a server script in case the local script errors out so that ...
GermandevsCEO (MrPenguin) February 13, 2022, 4:31pm #21. The best way to detect noclip is in my opinion raycast. It’s a pretty simple,and effective way. If you scripted everything correctly there should also be no false detections. 1 Like. I tried some experiments, that there are several ways for noclipper to go through a wall.
Secretum_Flamma (Secretum_Flamma) November 10, 2021, 9:27am #1. I’ve created an anti-no-clip, which I intend to integrate into my larger anti-cheat. Unlike most other anti-no-clip systems, mine uses spatial queries and only checks when the character moves, giving it a few unique properties: Needless checks on AFK characters aren’t performed.
ValuedStonks (Lancmo) April 14, 2023, 4:32am #1. I’ve been trying to find an anti no clip script for the past few days and I have found one made by “Secretum_Flamma” in 2021. I’ve done some testing and it seemed to work very well. Simplifying anti-no-clip. I am wondering how I could modify it so that if it detects you walking through a ...