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SpaceEngine creates a 1:1 scale three-dimensional planetarium representing the entire observable universe, combining real astronomical data with scientifically accurate procedural generation algorithms. Users can travel through space in any direction or at any speed and can move forwards or backwards in time. [4]
Celestia is a real-time 3D astronomy software program that was created in 2001 by Chris Laurel. The program allows users to virtually travel through the universe and explore celestial objects that have been catalogued. Celestia also doubles as a planetarium, but the user is not restricted to the Earth's surface, like in other planetarium ...
The scale of the planets is the same as the scale between them, and the planets are represented by everyday objects; the Earth is a peppercorn, Jupiter is a walnut, and Neptune is a coffee bean. (dismantled) Saint-Louis-du-Ha! Ha!, Quebec: 1:10,000,000,000 0.1 m 0.1 cm 15 m 0.6 km (dismantled) (est. 1985) Lafayette Walk Detroit, Michigan
Planetfall is a science fiction themed interactive fiction video game written by Steve Meretzky, and published in 1983 as the eighth game from Infocom.The original release was for Apple II, Atari 8-bit computers, TRS-80, and IBM PC compatibles (both as a self-booting disk and for MS-DOS).
Universe Sandbox is a series of interactive space sandbox gravity simulator educational software video games.Using Universe Sandbox, users can see the effects of gravity on objects in the universe and run scale simulations of the Solar System, various galaxies or other simulations, while at the same time interacting and maintaining control over gravity, time, and other objects in the universe ...
Everything is a simulation game where the player can explore a generated universe and control various objects. The player starts as one of many moving creatures. [ 4] Initially, the player can shift control to any creature or object smaller than the currently occupied one. The scale of gameplay expands or contracts accordingly.
VGA Planets is a multi-player space strategy war game originally released in 1992. The game simulates combat in space between galactic scale empires. It follows the 4X game (eXplore, eXpand, eXploit and eXterminate) model: The players start with a home world, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry.
The Scale of the Universeis an interactive online visualization tool first created in 2010 by Cary and Michael Huang, two brothers from Moraga, California. [1][2][3][4][5]Released on both Newgroundsand the Huang brothers' personal web page, it features a scrollbarthat players can use to navigate through orders of magnitudeand view various ...