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Tic-tac-toe. Tic-tac-toe ( American English ), noughts and crosses ( Commonwealth English ), or Xs and Os ( Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal ...
The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961. It was designed to play human opponents in games of noughts and crosses (tic-tac-toe) by ...
Top part of Tic-tac-toe game tree. Breadth-first search ( BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of ...
The product code for the Atari game was CX-2618. [20] Three-dimensional tic-tac-toe on a 4x4x4 board (optionally 3x3x3) was included in the Microsoft Windows Entertainment Pack in the 1990s under the name TicTactics. In 2010, Microsoft made the game available on its Game Room service for its Xbox 360 console.
File:Tictactoe-X.svg. Size of this PNG preview of this SVG file: 512 × 512 pixels. Other resolutions: 240 × 240 pixels | 480 × 480 pixels | 768 × 768 pixels | 1,024 × 1,024 pixels | 2,048 × 2,048 pixels. This is a file from the Wikimedia Commons. Information from its description page there is shown below.
Negamax. Negamax search is a variant form of minimax search that relies on the zero-sum property of a two-player game . This algorithm relies on the fact that to simplify the implementation of the minimax algorithm. More precisely, the value of a position to player A in such a game is the negation of the value to player B.
Quantum tic-tac-toe. An animation of the game being played. Quantum tic-tac-toe is a " quantum generalization" of tic-tac-toe in which the players' moves are "superpositions" of plays in the classical game. The game was invented by Allan Goff of Novatia Labs, who describes it as "a way of introducing quantum physics without mathematics", and ...
Perfect play. In game theory, perfect play is the behavior or strategy of a player that leads to the best possible outcome for that player regardless of the response by the opponent. Perfect play for a game is known when the game is solved. [ 1] Based on the rules of a game, every possible final position can be evaluated (as a win, loss or draw).