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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The source code of Strife: Veteran Edition has been made available under GPLv3 on GitHub by Samuel Villarreal and Night Dive Studios on December 12, 2014. [ 53] While this was the first source code opened for a Night Dive Studios Studio's game, it was announced more will follow, [ 54] for instance for System Shock 1.

  3. Active Template Library - Wikipedia

    en.wikipedia.org/wiki/Active_Template_Library

    License. Proprietary. The Active Template Library (ATL) is a set of template-based C++ classes developed by Microsoft, intended to simplify the programming of Component Object Model (COM) objects. The COM support in Microsoft Visual C++ allows developers to create a variety of COM objects, OLE Automation servers, and ActiveX controls.

  4. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which emits (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  5. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    Apache C++ Standard Library (The starting point for this library was the 2005 version of the Rogue Wave standard library [14]) Libstdc++ uses code derived from SGI STL for the algorithms and containers defined in C++03. Dinkum STL library by P.J. Plauger; The Microsoft STL which ships with Visual C++ is a licensed derivative of Dinkum's STL.

  6. Ultimate++ - Wikipedia

    en.wikipedia.org/wiki/Ultimate++

    Ultimate++. U++, formally known as Ultimate++ - is a C++ RAD framework that aims to reduce the code complexity of typical desktop applications by including all necessary toolkits into a single C++ framework. Programs created with it works on multiple Operating Systems and Hardware Architectures with performance without needing to write platform ...

  7. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    Component Object Model ( COM) is a binary-interface technology for software components from Microsoft that enables using objects in a language-neutral way between different programming languages, programming contexts, processes and machines . COM is the basis for other Microsoft domain specific component technologies including OLE, OLE ...

  8. Common Intermediate Language - Wikipedia

    en.wikipedia.org/wiki/Common_Intermediate_Language

    Common Intermediate Language ( CIL ), formerly called Microsoft Intermediate Language ( MSIL) or Intermediate Language ( IL ), [ 1] is the intermediate language binary instruction set defined within the Common Language Infrastructure (CLI) specification. [ 2] CIL instructions are executed by a CIL-compatible runtime environment such as the ...

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Includes multiplayer network code, seamless indoor-outdoor rendering engines, skeletal animation, drag and drop GUI creation, built in world editor, C-like scripting language Turbulenz TypeScript