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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  5. Still wondering how video games are good for you? Have a ...

    www.aol.com/news/2012-04-10-video-games-good-for...

    Luckily for you, tech expert and author of "The Modern Parent's Guide to Kids and Video Games" Scott Steinberg has condensed a number of his findings and opinions on why video games can help ...

  6. NYC schools embracing 'Playmakers' program to turn video ...

    www.aol.com/news/nyc-schools-embracing...

    NEW YORK - For many parents, video games are a fun pastime for kids, or even a waste of time, but an innovative new program called "Playmakers" is showing that it can be a powerful educational ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...

  8. The 25 Best Educational Games for Kids (That They'll ... - AOL

    www.aol.com/25-best-educational-games-kids...

    Kids of all ages will have fun while learning everything from geography to math.

  9. List of programs broadcast by TeenNick - Wikipedia

    en.wikipedia.org/wiki/List_of_programs_broadcast...

    The following is a list of programs that have been broadcast by the TeenNick cable channel. It was launched as a merge of two former teen-oriented programming blocks: TEENick on Nickelodeon and The N on Noggin.

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