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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...

  3. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    Good Behavior Game. The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of ...

  4. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [ 1][ 2]

  5. 46 Teacher Appreciation Week Freebies and Deals in 2021 - AOL

    www.aol.com/46-teacher-appreciation-week...

    Keep reading to find 46 deals and freebies that can make Teacher Appreciation Week extra special. This guide will cover the following: Teacher Appreciation Week 2021 Freebies, Discounts, Deals and ...

  6. AOL Mail

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    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. Rakuten. Get cash back at more than 3,500 stores with payouts every quarter. 💰 The basics. Free to use. Sign up online or on the app. Save money at Rakuten, through the app or with a browser ...

  9. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 3] As of 2021, approximately 150 million users use ...

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