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ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments. [ 1]
ClassDojo is a site for kids and parents to connect with teachers moved from London in tech accelerator, ImagineK12. [ 14] Chaudhary and Don met and listened to hundreds of teachers to understand their views on how to improve education. [ 15] The pair released the first version of ClassDojo in July 2011 to help teachers to build a positive ...
Guns in their classrooms. There were at least 144 incidents of gunfire at K-12 schools last school year – a 30% increase over the year before, according to an analysis from David Riedman, who ...
VC-backed Primer successfully partnered with the Florida House and Senate to pass HB1285, an amendment to the state's educational omnibus bill, expanding potential school sites to more than 50,000 ...
When a little boy burst into tears in her third-grade classroom last fall, Audrey Jost pulled him aside while the other kids were at recess. A few days later the boy returned with contact lenses ...
Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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