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  2. Naismith's rule - Wikipedia

    en.wikipedia.org/wiki/Naismith's_rule

    Naismith 's rule [ 1][ 2] Naismith's rule helps with the planning of a walking or hiking expedition by calculating how long it will take to travel the intended route, including any extra time taken when walking uphill. This rule of thumb was devised by William W. Naismith, a Scottish mountaineer, in 1892. [ 1][ 3][ 4] A modern version can be ...

  3. Dynamic time warping - Wikipedia

    en.wikipedia.org/wiki/Dynamic_time_warping

    In time series analysis, dynamic time warping ( DTW) is an algorithm for measuring similarity between two temporal sequences, which may vary in speed. For instance, similarities in walking could be detected using DTW, even if one person was walking faster than the other, or if there were accelerations and decelerations during the course of an ...

  4. Walking distance measure - Wikipedia

    en.wikipedia.org/wiki/Walking_distance_measure

    The walking distance measure denotes the distance that can be travelled by walking in a fixed amount of time. In Japan, the standard measure for walking distance is 80 meters for 1 minute of walking time. It is the standard used in real estate listings. For example, if a building is a 10-minute walk from a particular park or train station, it ...

  5. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs ...

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an ...

  7. Walkability - Wikipedia

    en.wikipedia.org/wiki/Walkability

    Walk Score is a company that creates a walkability index based on the distance to amenities such as grocery stores, schools, parks, libraries, restaurants, and coffee shops. [57] Walk Score's algorithm awards maximum points to amenities within 5 minutes' walk (.25 mi), and a decay function assigns points for amenities up to 30 minutes away. [58]

  8. Fréchet distance - Wikipedia

    en.wikipedia.org/wiki/Fréchet_distance

    The Fréchet distance between the two curves is the length of the shortest leash sufficient for both to traverse their separate paths from start to finish. Note that the definition is symmetric with respect to the two curves—the Fréchet distance would be the same if the dog were walking its owner.

  9. Random walk - Wikipedia

    en.wikipedia.org/wiki/Random_walk

    In polymer physics, random walk describes an ideal chain. It is the simplest model to study polymers. [ 36] In other fields of mathematics, random walk is used to calculate solutions to Laplace's equation, to estimate the harmonic measure, and for various constructions in analysis and combinatorics.