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PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation. These animations can then be shared by transferring the PowerPoint file they were ...
These morphing techniques usually consist of a combination of a geometric deformation technique, which aligns the target images, and a cross-fade which creates the smooth transition in the image texture. An early example of image morphing can be seen in Michael Jackson's video for "Black Or White". In 3D animation texture based animation can be ...
Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to create more realistic transitions.
Onion skinning. In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing movies to see several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence. In traditional animation, the individual frames of a ...
Morphological psychology. Morphological psychology claims to be one of the most recent full psychology theories. It was developed in the 1960s by Professor Wilhelm Salber at the University of Cologne, Germany. In his understanding, morphology is the science of the structure of living things. "Morphing" describes the seamless transition from one ...
Innovations included: "Tell me" to search for program controls, "PowerPoint Designer" pane, Morph transition, real-time collaboration, "Zoom" to slides or sections in slideshow, [257] and "Presentation Translator" for real-time translation of a presenter's spoken words to on-screen captions in any of 60+ languages, with the system analyzing the ...
Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes[ 1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices ...
Motion interpolation (computer graphics) Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion ...
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