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Image map. In HTML and XHTML, an image map is a list of coordinates relating to a specific image, created in order to hyperlink areas of the image to different destinations (as opposed to a normal image link, in which the entire area of the image links to a single destination). For example, a map of the world may have each country hyperlinked ...
Align the map to the area you want to edit. Click 'Edit' by the website banner. Now you should see the 'Add Feature' options at the top, with buttons for 'Point', 'Line', and 'Area'. Click 'Area'. You can now start to form a shape, clicking on each corner, adjusting the edges of the shape as needed.
The aim of WikiProject Maps is to improve the quality of maps across the Wikimedia Foundation. The Maps for Wikipedia page is an overview of different formats and tools for maps available on Wikipedia. The Map conventions page provides advice for creating and improving maps. The Map workshop page can be used to add your map requests and your ...
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Equirectangular projection. Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale. Because of its easy conversion between x, y pixel information and lat-lon, maps like these are ...
Topography is the study of the forms and features of land surfaces. The topography of an area may refer to the land forms and features themselves, or a description or depiction in maps. Topography is a field of geoscience and planetary science and is concerned with local detail in general, including not only relief, but also natural, artificial ...
Gott, Goldberg and Vanderbei’s double-sided disk map was designed to minimize all six types of map distortions. Not properly "a" map projection because it is on two surfaces instead of one, it consists of two hemispheric equidistant azimuthal projections back-to-back. [5] [6] [7] 1879 Peirce quincuncial: Other Conformal Charles Sanders Peirce
This algorithm, also known as the "recursive backtracker" algorithm, is a randomized version of the depth-first search algorithm. Frequently implemented with a stack, this approach is one of the simplest ways to generate a maze using a computer. Consider the space for a maze being a large grid of cells (like a large chess board), each cell ...