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Ray tracing (graphics) Appearance. hide. Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. ( c.2008) In 3D computer graphics, ray tracing is a technique for modeling ...
id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its Quake III Arena. It has been adopted by numerous games. It competed with the Unreal Engine; both engines were widely licensed. id Tech 3 is based on id Tech 2, with a large amount of the code rewritten.
Nvidia RTX. The GPUs of the GeForce 20 series were the first of Nvidia's RTX line of hardware. Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific ...
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.
Ampere is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to both the Volta and Turing architectures. It was officially announced on May 14, 2020 and is named after French mathematician and physicist André-Marie Ampère. [ 1][ 2] Nvidia announced the Ampere architecture GeForce 30 series ...
Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is named after the prominent mathematician and computer scientist Alan Turing. The architecture was first introduced in August 2018 at SIGGRAPH 2018 in the workstation-oriented Quadro RTX cards, [ 2] and one week later at Gamescom in consumer ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
The new driver model requires the graphics hardware to have Shader Model 2.0 support at least, since the fixed function pipeline is now translated to 2.0 shaders. However, according to Microsoft as of 2009, only about 1–2 percent of the hardware running Windows Vista used the XDDM, [ 10 ] with the rest already WDDM capable.