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  2. Linear search - Wikipedia

    en.wikipedia.org/wiki/Linear_search

    In computer science, linear search or sequential search is a method for finding an element within a list. It sequentially checks each element of the list until a match is found or the whole list has been searched. [ 1] A linear search runs in linear time in the worst case, and makes at most n comparisons, where n is the length of the list.

  3. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB (an abbreviation of "MATrix LABoratory" [22]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.

  4. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    String-searching algorithm. In computer science, string-searching algorithms, sometimes called string-matching algorithms, are an important class of string algorithms that try to find a place where one or several strings (also called patterns) are found within a larger string or text. A basic example of string searching is when the pattern and ...

  5. Karmarkar's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karmarkar's_algorithm

    Karmarkar's algorithm is an algorithm introduced by Narendra Karmarkar in 1984 for solving linear programming problems. It was the first reasonably efficient algorithm that solves these problems in polynomial time. The ellipsoid method is also polynomial time but proved to be inefficient in practice. Denoting by the number of variables, m the ...

  6. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which emits (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  7. Linear search problem - Wikipedia

    en.wikipedia.org/wiki/Linear_search_problem

    The linear search problem was solved by Anatole Beck and Donald J. Newman (1970) as a two-person zero-sum game. Their minimax trajectory is to double the distance on each step and the optimal strategy is a mixture of trajectories that increase the distance by some fixed constant. [8] This solution gives search strategies that are not sensitive ...

  8. Standard ML - Wikipedia

    en.wikipedia.org/wiki/Standard_ML

    Standard ML ( SML) is a general-purpose, high-level, modular, functional programming language with compile-time type checking and type inference. It is popular for writing compilers, for programming language research, and for developing theorem provers . Standard ML is a modern dialect of ML, the language used in the Logic for Computable ...

  9. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Nearest neighbor search. Nearest neighbor search ( NNS ), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values.