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  2. Linear search - Wikipedia

    en.wikipedia.org/wiki/Linear_search

    In computer science, linear search or sequential search is a method for finding an element within a list. It sequentially checks each element of the list until a match is found or the whole list has been searched. [ 1] A linear search runs in linear time in the worst case, and makes at most n comparisons, where n is the length of the list.

  3. Linear search problem - Wikipedia

    en.wikipedia.org/wiki/Linear_search_problem

    The linear search problem was solved by Anatole Beck and Donald J. Newman (1970) as a two-person zero-sum game. Their minimax trajectory is to double the distance on each step and the optimal strategy is a mixture of trajectories that increase the distance by some fixed constant. [8] This solution gives search strategies that are not sensitive ...

  4. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which emits (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  5. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB (an abbreviation of "MATrix LABoratory" [22]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.

  6. Karmarkar's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karmarkar's_algorithm

    Karmarkar's algorithm is an algorithm introduced by Narendra Karmarkar in 1984 for solving linear programming problems. It was the first reasonably efficient algorithm that solves these problems in polynomial time. The ellipsoid method is also polynomial time but proved to be inefficient in practice. Denoting by the number of variables, m the ...

  7. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    Linear programming is a special case of mathematical programming (also known as mathematical optimization ). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope, which is a set defined as the ...

  8. Search algorithm - Wikipedia

    en.wikipedia.org/wiki/Search_algorithm

    In computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values . Although search engines use search algorithms, they belong to the ...

  9. Edit distance - Wikipedia

    en.wikipedia.org/wiki/Edit_distance

    Edit distance. In computational linguistics and computer science, edit distance is a string metric, i.e. a way of quantifying how dissimilar two strings (e.g., words) are to one another, that is measured by counting the minimum number of operations required to transform one string into the other. Edit distances find applications in natural ...