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  2. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Navit turn-by-turn navigation. Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to ...

  3. Graph neural network - Wikipedia

    en.wikipedia.org/wiki/Graph_neural_network

    t. e. A graph neural network (GNN) belongs to a class of artificial neural networks for processing data that can be represented as graphs. [1][2][3][4][5] Basic building blocks of a graph neural network (GNN). Permutation equivariant layer. Local pooling layer. Global pooling (or readout) layer. Colors indicate features.

  4. Graphical model - Wikipedia

    en.wikipedia.org/wiki/Graphical_model

    v. t. e. A graphical model or probabilistic graphical model (PGM) or structured probabilistic model is a probabilistic model for which a graph expresses the conditional dependence structure between random variables. They are commonly used in probability theory, statistics —particularly Bayesian statistics —and machine learning.

  5. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4][5][6] Dijkstra's algorithm finds the shortest path from a ...

  6. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path problem. Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. [1]

  7. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines).

  8. Bayesian network - Wikipedia

    en.wikipedia.org/wiki/Bayesian_network

    Automatically learning the graph structure of a Bayesian network (BN) is a challenge pursued within machine learning. The basic idea goes back to a recovery algorithm developed by Rebane and Pearl [ 7 ] and rests on the distinction between the three possible patterns allowed in a 3-node DAG:

  9. Machine learning - Wikipedia

    en.wikipedia.org/wiki/Machine_learning

    v. t. e. Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions. [1]