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  2. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Navit turn-by-turn navigation. Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to ...

  3. Graph neural network - Wikipedia

    en.wikipedia.org/wiki/Graph_neural_network

    t. e. A graph neural network (GNN) belongs to a class of artificial neural networks for processing data that can be represented as graphs. [1][2][3][4][5] Basic building blocks of a graph neural network (GNN). Permutation equivariant layer. Local pooling layer. Global pooling (or readout) layer. Colors indicate features.

  4. Bayesian network - Wikipedia

    en.wikipedia.org/wiki/Bayesian_network

    Automatically learning the graph structure of a Bayesian network (BN) is a challenge pursued within machine learning. The basic idea goes back to a recovery algorithm developed by Rebane and Pearl [ 7 ] and rests on the distinction between the three possible patterns allowed in a 3-node DAG:

  5. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an ...

  7. Machine learning - Wikipedia

    en.wikipedia.org/wiki/Machine_learning

    v. t. e. Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions. [1]

  8. Graphical model - Wikipedia

    en.wikipedia.org/wiki/Graphical_model

    v. t. e. A graphical model or probabilistic graphical model (PGM) or structured probabilistic model is a probabilistic model for which a graph expresses the conditional dependence structure between random variables. They are commonly used in probability theory, statistics —particularly Bayesian statistics —and machine learning.

  9. Stochastic block model - Wikipedia

    en.wikipedia.org/wiki/Stochastic_block_model

    For example, edges may be more common within communities than between communities. Its mathematical formulation was first introduced in 1983 in the field of social network analysis by Paul W. Holland et al. [ 1 ] The stochastic block model is important in statistics , machine learning , and network science , where it serves as a useful ...