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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features. [1] It was developed by Bjarne Stroustrup starting in 1979 at Bell Labs as an enhancement to the C language .
In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for the ...
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]
The C++ programming language (originally named "C with Classes") was devised by Bjarne Stroustrup as an approach to providing object-oriented functionality with a C-like syntax. C++ adds greater typing strength, scoping, and other tools useful in object-oriented programming, and permits generic programming via templates.
Programming paradigm. A programming paradigm is a relatively high-level way to structure and conceptualize the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. [1] Paradigms are separated along and described by different dimensions of programming.
KDevelop is a free and open-source [5] integrated development environment (IDE) for Unix-like computer operating systems and Windows. It provides editing, navigation and debugging features for several programming languages, and integration with build automation and version-control systems, using a plugin -based architecture. [6]
Object lifecycle[edit] In class-based programming, an object is created as an instance of a class; is a class instance. A client creates an object via a constructor, and destroys the object via a destructor. An abstract class cannot be instantiated. In prototype-based programming, instantiation involves copying (cloning) a prototype instance.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.