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  2. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1][ 2][ 3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Trachtenberg system. The Trachtenberg system is a system of rapid mental calculation. The system consists of a number of readily memorized operations that allow one to perform arithmetic computations very quickly. It was developed by the Russian engineer Jakow Trachtenberg in order to keep his mind occupied while being in a Nazi concentration ...

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    e. Multiplication (often denoted by the cross symbol ×, by the mid-line dot operator ⋅, by juxtaposition, or, on computers, by an asterisk *) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product .

  6. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    The following tables list the computational complexity of various algorithms for common mathematical operations . Here, complexity refers to the time complexity of performing computations on a multitape Turing machine. [ 1] See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, below ...

  7. Lattice multiplication - Wikipedia

    en.wikipedia.org/wiki/Lattice_multiplication

    Lattice multiplication, also known as the Italian method, Chinese method, Chinese lattice, gelosia multiplication, [ 1] sieve multiplication, shabakh, diagonally or Venetian squares, is a method of multiplication that uses a lattice to multiply two multi-digit numbers. It is mathematically identical to the more commonly used long multiplication ...

  8. Fixed-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_arithmetic

    This works equivalently if we choose a different base, notably base 2 for computing, since a bit shift is the same as a multiplication or division by an order of 2. Three decimal digits is equivalent to about 10 binary digits, so we should round 0.05 to 10 bits after the binary point. The closest approximation is then 0.0000110011.

  9. Schönhage–Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Schönhage–Strassen...

    The Schönhage–Strassen algorithm is based on the fast Fourier transform (FFT) method of integer multiplication. This figure demonstrates multiplying 1234 × 5678 = 7006652 using the simple FFT method. Base 10 is used in place of base 2 w for illustrative purposes. The Schönhage–Strassen algorithm is an asymptotically fast multiplication ...