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Multiplication (often denoted by the cross symbol ×, by the mid-line dot operator ⋅, by juxtaposition, or, on computers, by an asterisk *) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product .
Order of operations. In mathematicsand computer programming, the order of operationsis a collection of rules that reflect conventions about which operations to perform first in order to evaluate a given mathematical expression. These rules are formalized with a ranking of the operations. The rank of an operation is called its precedence, and an ...
Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).
In the mathematical field of set theory, ordinal arithmetic describes the three usual operations on ordinal numbers: addition, multiplication, and exponentiation.Each can be defined in essentially two different ways: either by constructing an explicit well-ordered set that represents the result of the operation or by using transfinite recursion.
A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...
The method is slow, however, as it involves many intermediate additions. These additions are time-consuming. Faster multipliers may be engineered in order to do fewer additions; a modern processor can multiply two 64-bit numbers with 6 additions (rather than 64), and can do several steps in parallel. [citation needed]
The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1][ 2][ 3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...
The multiplicative order of a number a modulo n is the order of a in the multiplicative group whose elements are the residues modulo n of the numbers coprime to n, and whose group operation is multiplication modulo n. This is the group of units of the ring Zn; it has φ ( n) elements, φ being Euler's totient function, and is denoted as U ( n ...