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The GPU is mostly based on the Bonaire architecture using GCN 1.1 technology. [39] The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations. Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN ...
PlayStation 3 Slim PlayStation 3 Super Slim; Image Key dates First released December 1994 March 2000 October 2004 November 2006 September 2009 September 2012 Discontinued March 2006 October 2004 January 2013 October 2009 September 2012 May 2017 Dimensions (WxHxD) 275 mm × 63.5 mm × 190 mm (10.8 in × 2.5 in × 7.5 in)
On September 7, 2016, Sony unveiled the PlayStation 4 Slim, a smaller version of the console; and a high-end version called the PlayStation 4 Pro, which features an upgraded GPU and a higher CPU clock rate to support enhanced performance and 4K resolution in supported games. Its successor, the PlayStation 5, was released in November 2020. In ...
PlayStation 3's Cell CPU achieves a theoretical maximum of 204.8 GFLOPS in single precision floating point operations and up to 15 GFLOPS double precision. [ 1] The PS3 has 256 MB ( [ 2]) of Rambus XDR DRAM, clocked at CPU die speed. [ 1] The PPE has 64 KB ( [ 3]) L1 cache and 512 KB L2 cache, while the SPEs have 2 MB local memory (256 KB per ...
Monday night's live PlayStation E3 2013 press conference shed a lot of light on Sony's much-anticipated PS4, due out during the 2013 Holiday Season. Although much of the talk leading up to the ...
The PlayStation 3 Slim received extremely positive reviews as well as a boost in sales; less than 24 hours after its announcement, PS3 Slim took the number-one bestseller spot on Amazon.com in the video games section for fifteen consecutive days. It regained the number-one position again one day later. [274]
I/O Memory: 2 MB EDO DRAM. CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 36.864 MHz+PS1 GTE and MDEC for backwards compatibility with PS1 games) Automatically underclocked to 33.8688 MHz to achieve hardware backwards compatibility with original PlayStation format games. Sub Bus: 32-bit.
32-bit Sony GPU (designed by Toshiba) [10] Handles display of graphics, control of framebuffer, and drawing of polygons and textures [citation needed] Handles 2D graphics processing, in a similar manner to the 3D engine [citation needed] RAM: [citation needed] 1 MB VRAM [4] (later models contained SGRAM) for framebuffer
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