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The GPU is mostly based on the Bonaire architecture using GCN 1.1 technology. [39] The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations. Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN ...
PlayStation 4. The PlayStation 4 ( PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan.
PlayStation 3 Slim PlayStation 3 Super Slim; Image Key dates First released December 1994 March 2000 October 2004 November 2006 September 2009 September 2012 Discontinued March 2006 October 2004 January 2013 October 2009 September 2012 May 2017 Dimensions (WxHxD) 275 mm × 63.5 mm × 190 mm (10.8 in × 2.5 in × 7.5 in)
The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [ 6][ 7] The PlayStation 4 features two graphics APIs, a low-level API named Gnm and a high-level API named Gnmx . Most developers start with Gnmx, which wraps around Gnm, and in turn manages the more ...
Monday night's live PlayStation E3 2013 press conference shed a lot of light on Sony's much-anticipated PS4, due out during the 2013 Holiday Season. Although much of the talk leading up to the ...
PlayStation 3's Cell CPU achieves a theoretical maximum of 204.8 GFLOPS in single precision floating point operations and up to 15 GFLOPS double precision. [ 1] The PS3 has 256 MB ( [ 2]) of Rambus XDR DRAM, clocked at CPU die speed. [ 1] The PPE has 64 KB ( [ 3]) L1 cache and 512 KB L2 cache, while the SPEs have 2 MB local memory (256 KB per ...
PlayStation models. The very first PlayStation model, the Japanese SCPH-1000, shown with original controller and memory card. A number of models of Sony 's PlayStation ( PS) video game console were produced from 1994 to 2006. Most revisions of the PlayStation were made to fix known hardware issues or lower production costs and time, while ...
32-bit Sony GPU (designed by Toshiba) [10] Handles display of graphics, control of framebuffer, and drawing of polygons and textures [citation needed] Handles 2D graphics processing, in a similar manner to the 3D engine [citation needed] RAM: [citation needed] 1 MB VRAM [4] (later models contained SGRAM) for framebuffer