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  2. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]

  3. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to changing factors such as traffic ...

  4. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  5. Ackermann steering geometry - Wikipedia

    en.wikipedia.org/wiki/Ackermann_steering_geometry

    Ackermann geometry. The Ackermann steering geometry is a geometric arrangement of linkages in the steering of a car or other vehicle designed to solve the problem of wheels on the inside and outside of a turn needing to trace out circles of different radii . It was invented by the German carriage builder Georg Lankensperger in Munich in 1816 ...

  6. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    The free money game is an example of a "special" game with an even number of equilibria. In it, two players have to both vote "yes" rather than "no" to get a reward and the votes are simultaneous. There are two pure-strategy Nash equilibria, (yes, yes) and (no, no), and no mixed strategy equilibria, because the strategy "yes" weakly dominates "no".

  7. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    A drawing of a graph. In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines ).

  8. Set theory - Wikipedia

    en.wikipedia.org/wiki/Set_theory

    Set theory is the branch of mathematical logic that studies sets, which can be informally described as collections of objects. Although objects of any kind can be collected into a set, set theory — as a branch of mathematics — is mostly concerned with those that are relevant to mathematics as a whole. The modern study of set theory was ...

  9. Connectivity (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Connectivity_(graph_theory)

    This graph becomes disconnected when the right-most node in the gray area on the left is removed This graph becomes disconnected when the dashed edge is removed.. In mathematics and computer science, connectivity is one of the basic concepts of graph theory: it asks for the minimum number of elements (nodes or edges) that need to be removed to separate the remaining nodes into two or more ...

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