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  2. Pursuit–evasion - Wikipedia

    en.wikipedia.org/wiki/Pursuit–evasion

    Pursuit–evasion. Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early work on problems of this type modeled the environment geometrically. [1]

  3. Turn-by-turn navigation - Wikipedia

    en.wikipedia.org/wiki/Turn-by-turn_navigation

    Turn-by-turn navigation is a feature of some satellite navigation devices where directions for a selected route are continually presented to the user in the form of spoken or visual instructions. [1] The system keeps the user up-to-date about the best route to the destination, and is often updated according to changing factors such as traffic ...

  4. Whole language - Wikipedia

    en.wikipedia.org/wiki/Whole_language

    Whole language is a philosophy of reading and a discredited [8] educational method originally developed for teaching literacy in English to young children. The method became a major model for education in the United States, Canada, New Zealand, and the UK in the 1980s and 1990s, [7] despite there being no scientific support for the method's effectiveness. [9]

  5. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    A drawing of a graph. In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines ).

  6. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs ...

  7. Transformative learning - Wikipedia

    en.wikipedia.org/wiki/Transformative_learning

    Another definition of transformative learning was put forward by Edmund O'Sullivan: [25] Transformative learning involves experiencing a deep, structural shift in the basic premises of thought, feelings, and actions. It is a shift of consciousness that dramatically and irreversibly alters our way of being in the world.

  8. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Top part of Tic-tac-toe game tree. Breadth-first search ( BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of ...

  9. Language game (philosophy) - Wikipedia

    en.wikipedia.org/wiki/Language_game_(philosophy)

    t. e. A language-game ( German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.