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  2. Erving Goffman - Wikipedia

    en.wikipedia.org/wiki/Erving_Goffman

    It discusses the compatibility of game theory with the legacy of the Chicago School of sociology and with the perspective of symbolic interactionism. It is one of his few works that clearly engage with that perspective. Goffman's view on game theory was shaped by the works of Thomas Schelling. Goffman presents reality as a form of game, and ...

  3. Sociology of the Internet - Wikipedia

    en.wikipedia.org/wiki/Sociology_of_the_Internet

    The sociology of the Internet (or the social psychology of the internet) involves the application of sociological or social psychological theory and method to the Internet as a source of information and communication. The overlapping field of digital sociology focuses on understanding the use of digital media as part of everyday life, and how ...

  4. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    Game studies. Game studies, also known as ludology (from ludus, "game", and -logia, "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least ...

  5. Social technology - Wikipedia

    en.wikipedia.org/wiki/Social_technology

    Social technology contributes to a networked society. [ 1] Social technology is a way of using human, intellectual and digital resources in order to influence social processes. [ 2] For example, one might use social technology to ease social procedures via social software and social hardware, which might include the use of computers and ...

  6. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification techniques are intended to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [ 28] Early gamification strategies use rewards for players who accomplish desired tasks or ...

  7. Social network - Wikipedia

    en.wikipedia.org/wiki/Social_network

    A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for analyzing the structure of whole social entities as well as a variety of theories explaining the patterns ...

  8. Parasocial interaction - Wikipedia

    en.wikipedia.org/wiki/Parasocial_interaction

    A parasocial interaction, an exposure that garners interest in a persona, [ 6] becomes a parasocial relationship after repeated exposure to the media persona causes the media user to develop illusions of intimacy, friendship, and identification. [ 5] Positive information learned about the media persona results in increased attraction, and the ...

  9. Sociology of education - Wikipedia

    en.wikipedia.org/wiki/Sociology_of_education

    Sociology. The sociology of education is the study of how public institutions and individual experiences affect education and its outcomes. It is mostly concerned with the public schooling systems of modern industrial societies, including the expansion of higher, further, adult, and continuing education. [ 1]