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Hippocampal replay is a phenomenon observed in rats, mice, [ 1] cats, rabbits, [ 2] songbirds [ 3] and monkeys. [ 4] During sleep or awake rest, replay refers to the re-occurrence of a sequence of cell activations that also occurred during activity, but the replay has a much faster time scale. It may be in the same order, or in reverse.
A game replay, also known as a demo, is a form of user-generated content. In most instances, a game replay is a recording of a battle or race between opponents in a video game which can then be viewed by other players. However, game replays are also used for single-player gameplay, especially for speedruns. Some games, such as TrackMania, Doom ...
Example of replay value: varying story paths in Shadow the Hedgehog. Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. [1] Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings ...
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Replay review. A replay review is a form of user-generated content. In most instances, a replay review is a review of an RTS video game game replay of a lesser player by a more experience, talented player. Replay reviews are used to increase the skill of the original player, but are often also read or watched for entertainment.
ReplayGain. ReplayGain is a proposed technical standard published by David Robinson in 2001 to measure and normalize the perceived loudness of audio in computer audio formats such as MP3 and Ogg Vorbis. It allows media players to normalize loudness for individual tracks or albums. This avoids the common problem of having to manually adjust ...
Token-based replay technique is a conformance checking algorithm that checks how well a process conforms with its model by replaying each trace on the model (in Petri net notation). Using the four counters produced tokens, consumed tokens, missing tokens, and remaining tokens, it records the situations where a transition is forced to fire and ...
The replay system is a subsystem within the Intel Pentium 4 processor. Its primary function is to catch operations that have been mistakenly sent for execution by the processor's scheduler . Operations caught by the replay system are then re-executed in a loop until the conditions necessary for their proper execution have been fulfilled.