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DS4Windows is an open-source software application that allows various PlayStation and Nintendo controllers to be used on Windows PCs up to Windows 11 by emulating a virtual Xbox or DS4 controller. Specifically, this is relevant for DualShock 4, DualShock 3, and DualSense controllers, enabling them to function effectively on PC platforms.
The initial version of the system software for the PlayStation 4 is 1.01 as pre-installed on the original consoles. Support for the Remote Play and second screen experiences were added in version 1.50, which was launched on the same day the PlayStation 4 console itself was released in North America on November 15, 2013.
The upgraded PS4 Pro (originally codenamed 'Neo', [18] [19] product code CUH-7000) used a more powerful APU built with a 16 nm FinFET process from TSMC. While the number of logical processor cores (8) was unchanged, its CPU clock speed increased from 1.6 GHz to 2.13 GHz (a 33.1% improvement in CPU core clock rate), but with the underlying ...
In October 2019, support was expanded to all Android smartphones with the release of PS4 system software 7.00. [26] With the release of PS4 system software 3.50 on 6 April 2016, Remote Play was made available on Windows PCs and macOS. [27] A DualShock 4 controller is required to use it, and must be connected through a USB cable or wirelessly ...
Following is a list of code names that have been used to identify computer hardware and software products while in development. In some cases, the code name became the completed product's name, but most of these code names are no longer used once the associated products are released.
Microsoft SideWinder was the general name given to the family of digital game controllers developed by Microsoft for PCs. The line was first launched in 1995. [ 1] Although intended only for use with Microsoft Windows, Microsoft SideWinder game controllers can also be used with macOS, Mac OS 9 with third-party software, and Linux .
The software suite is automatically built nightly, with continuous integration and unit testing provided by Travis CI, and a build and compiling environment including the GNU cross-platform compiler and Waf. Pre-compiled binaries running on various hardware platforms are available for user download from ArduPilot's sub-websites.
Connectivity: Nintendo 64 controller port, Controller Pak slot Input: 1 analog stick, 10 digital buttons, D-pad: June 23, 1996 [20] SpaceOrb 360: PC Connectivity: Serial Input: 6-axis rubber ball, 6 buttons 1996 ASCII Sphere 360: PlayStation Connectivity: PlayStation controller port Input: 6-axis rubber ball, 10 buttons, D-pad. 3D Pad: Sega Saturn