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  2. Course 1 - Code.org

    studio.code.org/s/course1

    Anyone can learn computer science. Make games, apps and art with code.

  3. Minecraft: Voyage Aquatic - Code.org

    studio.code.org/s/aquatic/lessons/1/levels/1

    See these videos and hints. Minecraft: Voyage Aquatic Introduction. Instructions. You need supplies for the voyage ahead. Collect a boat from the chest . OK. More. Less. Blocks.

  4. Minecraft: Hero's Journey - Code.org

    studio.code.org/s/hero/lessons/1/levels/1

    You'll work together with The Agent to clear any obstacles in your path, so you can pick up the items you'll need for your journey. Only the Agent can place and break blocks, and only you can collect items. Your screen is split into three main parts. On the left is Minecraft.

  5. AI for Oceans - Code.org

    studio.code.org/s/oceans/lessons/1/levels/1

    Learn how AI impacts our oceans through interactive lessons and activities on Code.org's AI for Oceans course.

  6. Maze: Loops #1 | Course 1 - Code.org

    studio.code.org/s/course1/lessons/13/levels/1

    You don't need an account to work on this lesson, but if you want to save your work, remember to sign in or create an account before you get started.

  7. Code with Anna and Elsa - Code.org

    studio.code.org/s/frozen/lessons/1/levels/1

    See these videos and hints. Hi! I'm Elsa of Arendelle. Help me create a single line.

  8. Hour of Code: Simple Encryption - Code.org

    studio.code.org/s/hoc-encryption/lessons/1/levels/1

    Load a Sample message from the message dropdown. This will load a message that has been encrypted with a Caesar cipher. Using the buttons in the Caesar substitution tab, you can shift the alphabet forwards or backwards to try to unscramble the message. See how long it takes you to crack the cipher!

  9. Flappy #1 | Course 2 - Code.org

    studio.code.org/s/course2/lessons/16/levels/1

    By using Event handlers, we're going to learn to program our own custom version of FlappyBird! The code you'll write involves dragging and dropping blocks that represent commands for the computer. Under the hood, each of these blocks is represented by real code.

  10. Learn to Code a Book Cover - Lesson 1 - Code.org

    studio.code.org/s/csc-bookcovers-2023/lessons/1

    Learn coding concepts and tools necessary for creating a digital book cover. Make sense of the connection between characters in a book and sprites in a program, as well as settings in a book and backgrounds in a program.

  11. Text Compression #2 - Code.org

    studio.code.org/s/text-compression/lessons/1/levels/2

    Text Compression #2 - Code.org. Look for patterns (repeated words or phrases) in the text. Enter the patterns you see into the dictionary on the right. As you type entries into the dictionary, the symbol for the entry is inserted into the text in place of the pattern.