Search results
Results From The WOW.Com Content Network
The Mersenne Twister is a general-purpose pseudorandom number generator (PRNG) developed in 1997 by Makoto Matsumoto (松本 眞) and Takuji Nishimura (西村 拓士). [ 1][ 2] Its name derives from the choice of a Mersenne prime as its period length. The Mersenne Twister was designed specifically to rectify most of the flaws found in older PRNGs.
Fisher–Yates shuffle. The Fisher–Yates shuffle is an algorithm for shuffling a finite sequence. The algorithm takes a list of all the elements of the sequence, and continually determines the next element in the shuffled sequence by randomly drawing an element from the list until no elements remain. [ 1] The algorithm produces an unbiased ...
Blum Blum Shub ( B.B.S.) is a pseudorandom number generator proposed in 1986 by Lenore Blum, Manuel Blum and Michael Shub [ 1] that is derived from Michael O. Rabin 's one-way function. Blum Blum Shub takes the form. where M = pq is the product of two large primes p and q. At each step of the algorithm, some output is derived from xn+1; the ...
A pseudorandom number generator ( PRNG ), also known as a deterministic random bit generator ( DRBG ), [ 1] is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generated sequence is not truly random, because it is completely determined by an initial value ...
Xorshift random number generators, also called shift-register generators, are a class of pseudorandom number generators that were invented by George Marsaglia. [ 1] They are a subset of linear-feedback shift registers (LFSRs) which allow a particularly efficient implementation in software without the excessive use of sparse polynomials. [ 2]
Sieve of Eratosthenes: algorithm steps for primes below 121 (including optimization of starting from prime's square). In mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit. It does so by iteratively marking as composite (i.e., not prime) the multiples of each prime, starting with ...
Monte Carlo simulation: Drawing a large number of pseudo-random uniform variables from the interval [0,1] at one time, or once at many different times, and assigning values less than or equal to 0.50 as heads and greater than 0.50 as tails, is a Monte Carlo simulation of the behavior of repeatedly tossing a coin.
These approaches combine a pseudo-random number generator (often in the form of a block or stream cipher) with an external source of randomness (e.g., mouse movements, delay between keyboard presses etc.). /dev/random – Unix-like systems; CryptGenRandom – Microsoft Windows; Fortuna